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Round-by-Round Analysis
Fight progression reconstructed from verified round-level observations.
Unanimous Decision · R3 · 5:00
Orion CosceRound 3Blood Diamond
5 / 12Sig. strikes10 / 11
42%Accuracy91%
38 / 48Total strikes17 / 19
0Knockdowns0
2 / 2Takedowns0 / 0
0Sub. attempts0
4:06Control0:00
1.0Pace / min2.0
100%Control share0%
Orion Cosce
Targethead 60% · body 40% · leg 0%
Phasedistance 20% · clinch 0% · ground 80%
Blood Diamond
Targethead 40% · body 40% · leg 20%
Phasedistance 80% · clinch 20% · ground 0%
Statistical signals
Output edgeBlood Diamond landed 10 significant strikes to 5.Control edgeOrion Cosce held 246s of control to 0s.Striking edgeBlood Diamond struck at 91% accuracy to 42%.
Descriptive only. These compare recorded output; they are not judge scores and do not say who won the round.
What changed from R2
Pace downOrion Cosce's significant-strike pace moved -58% from R2 to R3, 1.0 against 2.4 per minute.
Phase shiftOrion Cosce's ground share of landed strikes moved +72 pts, to 80% on the ground against 20% at distance.
Control swingOrion Cosce's control time moved +106s, 246s against 140s.
Pace downBlood Diamond's significant-strike pace moved -70% from R2 to R3, 2.0 against 6.6 per minute.
Accuracy shiftBlood Diamond's significant-strike accuracy moved +35 pts, 91% against 56%.
Target shiftBlood Diamond's head share of landed strikes moved -18 pts, to 40% head with 40% body and 20% leg.
Observed fight vs historical Fight DNA
Compares this fight against each fighter's pre-fight Fight DNA baseline. Shown only where the historical sample supports it.
Orion Cosce
Insufficient sample. This fighter's Fight DNA as of the event date did not have enough covered rounds to compare against, so no deviation is shown.
Blood Diamond
Insufficient sample. This fighter's Fight DNA as of the event date did not have enough covered rounds to compare against, so no deviation is shown.
Fight summary
25Orion Cosce sig. strikes
63Blood Diamond sig. strikes
3rounds observed
-70%largest pace swing, R2 to R3 (Blood Diamond)
R1
R2
R3
Pace is significant strikes landed per minute of observed round time. A round with no recorded observation is left empty rather than drawn as zero.