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Round-by-Round Analysis
Fight progression reconstructed from verified round-level observations.
Unanimous Decision · R3 · 5:00
Sean SherkRound 3Jutaro Nakao
10 / 14Sig. strikes1 / 8
71%Accuracy13%
77 / 83Total strikes1 / 8
0Knockdowns0
3 / 4Takedowns0 / 0
0Sub. attempts0
4:08Control0:00
2.0Pace / min0.2
100%Control share0%
Sean Sherk
Targethead 90% · body 0% · leg 10%
Phasedistance 20% · clinch 0% · ground 80%
Jutaro Nakao
Targethead 100% · body 0% · leg 0%
Phasedistance 100% · clinch 0% · ground 0%
Statistical signals
Output edgeSean Sherk landed 10 significant strikes to 1.Control edgeSean Sherk held 248s of control to 0s.Striking edgeSean Sherk struck at 71% accuracy to 13%.
Descriptive only. These compare recorded output; they are not judge scores and do not say who won the round.
What changed from R2
Pace upSean Sherk's significant-strike pace moved +43% from R2 to R3, 2.0 against 1.4 per minute.
Target shiftSean Sherk's head share of landed strikes moved +19 pts, to 90% head with 0% body and 10% leg.
Phase shiftSean Sherk's ground share of landed strikes moved +23 pts, to 80% on the ground against 20% at distance.
Target shiftJutaro Nakao's head share of landed strikes moved +100 pts, to 100% head with 0% body and 0% leg.
Defensive driftJutaro Nakao absorbed significant strikes +43% faster than in R2, 2.0 against 1.4 per minute.
Observed fight vs historical Fight DNA
Compares this fight against each fighter's pre-fight Fight DNA baseline. Shown only where the historical sample supports it.
Sean Sherk
Insufficient sample. This fighter's Fight DNA as of the event date did not have enough covered rounds to compare against, so no deviation is shown.
Jutaro Nakao
Insufficient sample. This fighter's Fight DNA as of the event date did not have enough covered rounds to compare against, so no deviation is shown.
Fight summary
21Sean Sherk sig. strikes
4Jutaro Nakao sig. strikes
3rounds observed
+75%largest pace swing, R1 to R2 (Sean Sherk)
R1
R2
R3
Pace is significant strikes landed per minute of observed round time. A round with no recorded observation is left empty rather than drawn as zero.