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Round-by-Round Analysis
Fight progression reconstructed from verified round-level observations.
Majority Decision · R3 · 5:00
Cheick KongoRound 3Assuerio Silva
28 / 47Sig. strikes2 / 8
60%Accuracy25%
49 / 70Total strikes18 / 24
0Knockdowns0
0 / 0Takedowns1 / 3
0Sub. attempts0
2:46Control0:55
5.6Pace / min0.4
75%Control share25%
Cheick Kongo
Targethead 57% · body 39% · leg 4%
Phasedistance 32% · clinch 57% · ground 11%
Assuerio Silva
Targethead 0% · body 50% · leg 50%
Phasedistance 100% · clinch 0% · ground 0%
Statistical signals
Output edgeCheick Kongo landed 28 significant strikes to 2.Control edgeCheick Kongo held 166s of control to 55s.Striking edgeCheick Kongo struck at 60% accuracy to 25%.
Descriptive only. These compare recorded output; they are not judge scores and do not say who won the round.
What changed from R2
Pace upCheick Kongo's significant-strike pace moved +33% from R2 to R3, 5.6 against 4.2 per minute.
Control swingCheick Kongo's control time moved +162s, 166s against 4s.
Pace downAssuerio Silva's significant-strike pace moved -50% from R2 to R3, 0.4 against 0.8 per minute.
Accuracy shiftAssuerio Silva's significant-strike accuracy moved -32 pts, 25% against 57%.
Control swingAssuerio Silva's control time moved -153s, 55s against 208s.
Defensive driftAssuerio Silva absorbed significant strikes +33% faster than in R2, 5.6 against 4.2 per minute.
Observed fight vs historical Fight DNA
Compares this fight against each fighter's pre-fight Fight DNA baseline. Shown only where the historical sample supports it.
Cheick Kongo
Insufficient sample. This fighter's Fight DNA as of the event date did not have enough covered rounds to compare against, so no deviation is shown.
Assuerio Silva
Insufficient sample. This fighter's Fight DNA as of the event date did not have enough covered rounds to compare against, so no deviation is shown.
Fight summary
64Cheick Kongo sig. strikes
13Assuerio Silva sig. strikes
3rounds observed
-50%largest pace swing, R2 to R3 (Assuerio Silva)
R1
R2
R3
Pace is significant strikes landed per minute of observed round time. A round with no recorded observation is left empty rather than drawn as zero.